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121. [Proposal] Have similiar drones stack to reduce lag. - in Assembly Hall [original thread]
Unwanted effects: Negative - wing of drones can be ECMed as a single target; - maybe it can make even worth it tu use a tracking disruptor; - high damage weapons become much more effective, killing 2+ drones with one shot; Positive: - you c...
- by Venkul Mul - at 2010.09.18 10:18:00
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122. [Proposal] Blueprint & Blueprint Copy Icon Changes - in Assembly Hall [original thread]
Edited by: Venkul Mul on 18/09/2010 10:07:45 Features and ideas discussion thread -> Commonly proposed ideas -> post 5, link to -> Makes BPOs and BPCs distinguishable -> why it can be done without redoing the whole database (and a...
- by Venkul Mul - at 2010.09.18 10:07:00
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123. [Proposal?] Bug/Feature/Idea-Tracker built into the website.. - in Assembly Hall [original thread]
Originally by: Tres Farmer I see the problem with the actual approach of collecting opinions/ideas/etc pp from players about the game via the forums - reinventing the wheel over and over and over.. Let's say there are several people who ...
- by Venkul Mul - at 2010.09.17 06:28:00
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124. [ISSUE] Your missions suck - in Assembly Hall [original thread]
Always in favor ot more and better missions.
- by Venkul Mul - at 2010.09.16 19:06:00
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125. [PROPOSAL] Should some modules (such as Damage Control) be Passive? - in Assembly Hall [original thread]
In a old thread (2 years or more) in the F&I section of the forum there was a discussion about this. Apparently the Developers original idea for the Damage Control was a that of a passive module, but there was some problem with the stacking with...
- by Venkul Mul - at 2010.09.13 10:57:00
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126. [Proposal] Eject supercapitals (Supercarriers, dreads, titans) to null - in Assembly Hall [original thread]
Edited by: Venkul Mul on 09/09/2010 06:32:26 Originally by: Goose99 Lowsec population is made up of almost entirely inactive alts who don't do anything other than logging in once in a while, plus a handful of fw alts. While wh populat...
- by Venkul Mul - at 2010.09.09 06:31:00
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127. [Proposal] Eject supercapitals (Supercarriers, dreads, titans) to null - in Assembly Hall [original thread]
Originally by: Myxx edit: look at the population of wormhole space. look at what is lacking in wormhole space: supercapitals and hotdrops. theres a reason it thrives. 8% of EVE population in less than 7% of the systems (low sec) ag...
- by Venkul Mul - at 2010.09.06 17:25:00
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128. [Proposal] Let us rename jumpclones - in Assembly Hall [original thread]
Supporting Sokratesz Oh well, she has some good idea, sometime.
- by Venkul Mul - at 2010.09.01 11:53:00
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129. [Proposal] Make Blue standings require a fee - in Assembly Hall [original thread]
Let's check your thought process: NAP train are bad for 0.0 -> we should change them -> add a blue charge You are missing a piece. high sec and low sec allinces, corporations and individuals have people set to blue, so your idea will not...
- by Venkul Mul - at 2010.09.01 05:32:00
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130. Time to Remove Inter-Empire Highsec Highways - in Assembly Hall [original thread]
Originally by: Mara Rinn Stuff So your idea is that to make the EVE cluster feel larger you need to shrink the space people can use? No thanks. Especially the part about limiting the tonnage moved by system gates to a few dozen b...
- by Venkul Mul - at 2010.08.31 11:00:00
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131. Low-sec mission proposal improvement - in Assembly Hall [original thread]
Originally by: adriaans I'm in low-sec for pvp and well paid missions (well actually only if you're in 0.2 and 0.1 really which sucks) that enables me to pvp more, people go there for different reasons, last QEN we saw low-sec is actually...
- by Venkul Mul - at 2010.08.27 08:20:00
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132. [Proposal] Remove Item Restrictions - in Assembly Hall [original thread]
Originally by: Marcus Gideon Originally by: Marcus Gideon - Sec status? How about just a flag on negative toons for "Can not be biomassed". Then people can't cause havoc and trash the toon afterwards. CCP already delights in playe...
- by Venkul Mul - at 2010.08.25 16:36:00
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133. [Proposal] Remove Item Restrictions - in Assembly Hall [original thread]
Originally by: Crimson Confessor You can't play with bombs in high-sec - Not because of some player choice (morality, or whatever), Not because your ebill pirates could "modify" a bomb to work, but because CCP has a magic piece of code th...
- by Venkul Mul - at 2010.08.25 10:31:00
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134. [Proposal] Remove Item Restrictions - in Assembly Hall [original thread]
Originally by: Ambaseter Doggy This would be epic. if empire and the 0.0 allince went to war the entire game would change. concord wouldbe able to help as much from trying to defend themselves while titans try to invade jita and amarr. it...
- by Venkul Mul - at 2010.08.24 07:42:00
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135. [Proposal] Remove Item Restrictions - in Assembly Hall [original thread]
Only if security hits are non recoverable, accrue on all the characters on your account if one character get a standing it and to all the characters that do direct trade or or set persona contracts for characters with negative standing and charac...
- by Venkul Mul - at 2010.08.23 07:44:00
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136. Change in Mining System - in Assembly Hall [original thread]
Edited by: Venkul Mul on 23/08/2010 07:27:52 Originally by: Bunyip Hello Tiran, I had this idea when I was in the CSM, and developed it a bit too. In order to make this feasible, barges and exhumers would need to be able to scan these...
- by Venkul Mul - at 2010.08.23 07:28:00
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137. [Proposal] High sec asteroid changes, Mining Barge/Exhumer tweek - in Assembly Hall [original thread]
The basic idea isn't bad but there are problems with implementing it. 1) Quote: Reduce standard belt ores volumes by 80% - this still makes them viable for lowbies mining in frigate or their first mining barge. Not really, the asteroi...
- by Venkul Mul - at 2010.08.07 08:32:00
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138. [CSM] Backlog prioritization, your help is urgently needed! - in Assembly Hall [original thread]
There are several items overlapping (for example 2 very similar items for the Gallente storyline missions). I have selected only one (the one I think is the best) in those instances. >Venkul Mul>, pick#7, pick#8, pick#24, pick#34, pick#51,...
- by Venkul Mul - at 2010.08.04 10:44:00
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139. Devs should play the game. - in Assembly Hall [original thread]
Originally by: Jennifer Celeste tbh, CCP should just become a spaceholding alliance, watch how many players turn out to shoot their ****. They can test straight from TQ, while their space is being sieged to see whats causing the lag. 500...
- by Venkul Mul - at 2010.08.02 11:04:00
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140. [Proposal] Allow covert cyno jumping within w-space - in Assembly Hall [original thread]
Reading the thread your final goal is to make it a clone of "normal" alliance 0.0. No, thanks.
- by Venkul Mul - at 2010.08.02 05:42:00
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